GORGON
{{Monster Table
| creature=
| style=
| size=Large | type= Magical Beast
| hd= 8d10+40 | hp=85
| init= +4
| speed= 30 ft. (6 squares)
| ac= 20 (–1 size, +11 natural) | touch= 9 | flat= 20
| bab= +8 | grapple=+17
| at= Gore +12 melee (1d8+7)
| full_at= Gore +12 melee (1d8+7)
| space= 10 ft. | reach=5 ft.
| sa= Breath weapon, trample 1d8+7
| sq= Darkvision 60 ft., lowlight vision, scent
| fort= +11 | ref= +6 | will= +5
| str=21| dex=10| con=21| int=2| wis=12 | cha=9
| feats= Alertness, Improved Initiative, Iron Will
| env= Temperate plains
| org= Solitary, pair, pack (3–4), or herd (5–13)
| cr= 8
| treas= None
| align= Always neutral
| adv= 9–15 HD (Large); 16–24 HD (Huge)
| la= —
}}
A typical gorgon stands over 6 feet tall at the shoulder and measures 8 feet from snout to tail. It weighs about 4,000 pounds.
Gorgons are nothing if not aggressive. They attack intruders on sight, attempting to trample, gore, or petrify them. There is no way to calm these furious creatures, and they are impossible to domesticate.
COMBAT
Whenever possible, a gorgon begins an encounter by charging at its opponents.
Breath Weapon (Su): 60-foot cone, once every 1d4 rounds (but no more than five times per day), turn to stone permanently, Fortitude DC 19 negates. The save DC is Consitution-based. Trample (Ex): Reflex DC 19 half. The save DC is Strength-based.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR8 Category:Large Size Category:Magical Beast Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Plains Terrain Category:Temperate Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}